Staffordshire Short Mat Bowling League

Contents

The organisation shall be called "The Staffordshire County Short Mat Bowling Association".

Object.

The objects of the Association shall be to promote, foster and regulate the short mat game of Bowls and also to hold Tournaments and Championship competitions.

Officers.

The Officers of the Association shall be a President, Chairperson, Vice-Chairperson, Hon. Gen. Secretary, Hon. Match Secretary and Hon. Treasurer, who shall be elected annually.

Membership.

Membership shall be open to clubs having not less than ten members and leagues of not less than four affiliated clubs willing to conform to the rules of the association.

All clubs to conform to the rules of the association.

The Association shall have the power to elect as an Honorary member any person whose position among bowlers, or whose service to the game is such as to entitle that person to this distinction and who has been recommended by the Council for election.

Each Honorary Member shall be entitled to attend General meetings of the Association, but shall have no vote unless the Hon. member is also a representative of a club.

Annual Subscription.

The annual subscription for clubs shall be fixed at the Annual General Meeting.

LEAGUE FEES NOT PAID BY THE FEBRUARY MEETING ALL TEAMS OF THE CLUB WILL BE DEDUCTED 10 POINTS

Governing Body.

The governing body (herein after referred to as the Council) shall consist of The Officers of the Association plus one Delegate from each club in affiliation with the Association and competing in:- "The Staffordshire County Short Mat Bowling Association".

The Council shall meet on the first Monday of the Month, or at a time set by the Officers and agreed by the Council, failure to attend will incur a fine of £5.00.

All members of the Council shall have voting powers, the Chairperson to have a casting vote.

The Officers shall look after the day to day affairs of the Association in accordance with the directions given by the Council

Annual or Special General Meetings.

The Annual General Meeting shall be held in the month of August in each year. Ten days written notice should be given of all Annual General Meetings.

Each club in membership shall be entitled to send TWO Representatives to the Annual General Meeting or any Special General Meeting and each Representative is entitled to a vote.

Notices of motion, for consideration at the Annual General Meeting, should be submitted by affiliated clubs only. The Hon. Secretary, to receive any notices of motion on or before the first day of June.

Special General Meetings may be called by the Council or on a request of at least ten affiliated clubs. The notice calling such special meeting shall specify the purpose for which the said meeting has been called and no other business shall be transacted.

The only persons entitled to vote at an Annual or Special General Meetings are club representatives. When necessary the Chairperson shall have a casting vote.

The Hon. Secretary and Hon. Treasurer.

The Hon. Secretary shall keep a record of all business transacted at all meetings. At the Annual General Meeting he shall report on the proceedings since the previous annual meeting. The Hon. Treasurer shall submit at the Annual General Meeting a financial statement, duly audited, for the year ending 30 April. All outstanding dues must be paid by this date. The books and accounts of the Hon. Treasurer shall be audited annually. The Auditors shall be appointed at the Annual General Meeting.

Appeals

Disputes regarding the constitution and rules of the Association shall be referred to in writing to the Hon. Secretary for interpretation by the Council whose decision shall be final.

At the A.G.M. a Sub Committee will be elected to deal with any domestic disputes referred to it in accordance with the rules, and their decision in such matters shall be final.

Alteration to the Constitution.

No alteration to the Constitution or Rules of the Association shall be made, except at the Annual or Adjourned General Meeting, and no alterations or additions shall become effective unless passed by at least two thirds of the members present at the meeting and entitled to vote.

Powers of the Council.

The Council shall have power to interpret these rules and deal with all matters not specifically provided for therein.

SUB-COMMITTEE.

This Sub-Committee will comprise of the Association Secretary and Vice Chairperson, along with one club secretary from each division of the league, seven to form a quorum and all are to have voting powers.

No one on The Sub-Committee must have any connections with the parties in dispute.

The Vice Chairperson to take the chair at any meetings, in his absence the meeting will appoint its own Chairperson. The Chairperson shall have a casting vote.

The Sub-Committee will decide upon any dispute referred to them. A representative from each club or player(s) concerned in the protest shall be invited to the meeting and after reviewing all of the evidence and statements made by the parties concerned it will make its decision.

The Sub-Committee will have the authority to:-

Any decision that The Sub-Committee makes will be final and binding on all parties.

The Association Secretary will arrange for the Sub Committee to sit whenever requested to do so, and will notify all of the interested parties of the arrangements made. At the end of the sitting, will give the decisions of the sub-committee to the parties concerned.

LEAGUE RULES

All games shall be played in accordance with the S.S.M.B.A. Laws of the game but the league rules will have precedence over all other rules in any conflict.

REGISTRATION OF PLAYERS

Each club secretary will prepare annually a list in alphabetical order and block capitals this list is to be in duplicate. Additional players may be registered with the match secretary at any time up to the end of February. Any players registered after this date may only play in the clubs lowest divisional team.

Clubs with more than one team in any division will submit along with the overall registration, a list of players for each of the teams.

All lists are to be forwarded to the Match Secretary at least 14 days prior to the first Match in any league. One copy of the lists will be returned to the respective club secretary after being endorsed by the Match Secretary. All lists must be on display at each club whenever a match is being played. The player's registration fee shall be fixed at the Annual General Meeting and shall include their registration fee to the English Short Mat Bowling Association.

PLAYER TRANSFERS

A player may be transferred to another club during the season provided that the players new club as had clearance from the players original club that all monetary commitment that are due have been paid. The player's new club must make the request for the transfer at a league meeting and have their approval for the transfer to become effective. The Match Secretary must be notified prior to the meeting so that the player's records can be checked.

STARING OF PLAYERS

When a club has two teams in different divisions of the league the club must star four players on the registration list these players can only play for the clubs team in the highest division. If a third team is entered four more players must be stared these can only play for the clubs teams in the two highest divisions. The starring will be vetted by the Match Secretary when the lists are submitted and will be agreed by the league at the pre-season meeting.

LEAGUE CHAMPIONSHIPS

League positions will be by the number of points a team has gained. At the end of the season the team with the highest number of points shall be declared the champions of their division. In the event of a tie on points plus-age will decide the positions. The top two teams will be promoted to the next highest division and the bottom two will be relegated.

LEAGUE FORMATIONS

Whenever it becomes necessary to alter the formation of the divisions for any reason whatsoever the Match Secretary shall be empowered to reconstruct such divisions. In those divisions where alterations are necessary:-

  1. The top two teams will be promoted along with any more required to form the higher division.
  2. Relegation may as circumstances dictate be restricted to the bottom team only.

NEW CLUBS

All New Clubs on joining the League and also clubs whose mat were not satisfactory the previous season, shall have their facilities and Mats examined by a Sub-Committee. The Mat position may be recommended by the Sub-Committee. Any club wishing to alter the position of their mat at the beginning of a new season must apply to have the Sub-committee examine their facilities.

AWARDS

  1. The association will award prize money to the champions and runners up in each division of the League.
  2. The winners and runners up in all merit competitions will receive a monetary reward dependant on the number of entries in each competition.
  3. All League and Merit Trophies MUST be returned in the condition in which they were presented by the March Meeting, any club or player failing to do so will incur a £5 fine per trophy.
  4. Any Team not present at the presentation evening who have prize money to collect the money it will not be paid to them and will go back into the league.
  5. Any club not at the meeting when the raffle is drawn the prize will be redrawn.

LEAGUE MATCHES

  1. Matches shall be played as per the fixture list and on the home clubs match night. A team failing to turn up on the match night without any prior agreement or rearrangement will forfeit 10 points, subject to ratification by the Sub-committee.
  2. Providing the home team has a date available and both teams are in agreement matches may be rearranged. But any request to rearrange a match must be made no later than 7 days prior to the match date.
    When clubs agree to rearrange a match the home club must inform the Match Secretary within 24 hours.

    Within 28 days a new date to play the match must be agreed and the match secretary informed by both clubs.

    This rearranged date then becomes binding on both clubs and irrespective of the number of players available to the teams the match must be played on this date.

    Any rearranged match date must be before the final fixture week of their particular division.

    No request to rearrange a match are to be made within the last 28 days of the division’s final fixture week.

    Any team not fulfilling any matches in a season will be penalised 5 points per match not played which will be carried forward to the next season
  3. Matches shall be played in pairs with 1 point for each winning pair plus 1 point for the team with the overall highest aggregate.
  4. Prior to the match each club will prepare a list giving the names, registration numbers and the pairing of their players. The pairings are to be numbered 1 to 4 this being the order of play.
    Before the commencement of the match the clubs will exchange the lists.

    The home team must then enter both teams on the official match report
  5. Each club must keep a record for themselves of all matches played the names of all the players who take part along with their registration numbers, their scores and results, this record must be signed by the opposing team captain.
    The match report is to be forwarded to the Match Secretary to reach him within six days. Failing to comply with this will result in a two point deduction for the offending team.
  6. Any club or team failing to provided the Match Secretary with a copy of any match result within 14 days after being requested to do so , will have 5 points deducted from their league total and will also be reported to the sub-committee.
  7. Matches start at 7.30 p.m. to 7.45 p.m. All players must be available for play when required or be scratched.
  8. Reserves will be allowed but any already named player being replaced by a reserve shall not be allowed to take part in the match.
  9. The skips of the game in progress or the nominated player from each side shall resolve all shots in dispute, failing this the two team Captains may be called for a final decision.
    Only ONE person from each side is allowed on the mat at this time.

    Once a measure is called for all players must withdraw from the mat until a decision is made.
  10. Once a wood is bowled no discussion must take place on the position of woods previously bowled.
  11. All woods when bowled must pass the block on the mat.
  12. Each game to consist of 10 ends.
  13. No Mat shall be moved or brushed after the Match has started.
    But if the mat due to the nature of the floor moves during a game it may be moved back to its original position at the end of the current game and prior to the start of the next game.
  14. Once a player has played in 50% of the total scheduled league matches for his clubs team in a higher division they will not be eligible to play for their club in a lower division.
  15. A club with two teams in one division shall play the two matches concerning them at the start of the season or on a date given by the league meeting.
  16. Home players are allowed to use their mats (prior to match) until 7.25 p.m., after 7.25 p.m. no player of either team shall be allowed to practice on any adjacent mat laid in the same room as the match mat.
  17. Shots in dispute and dead woods are to be judged with league approved equipment, i.e. string measures, callipers, feeler gauges and set squares.
  18. The mat must be marked to indicate the correct foot mat position.
  19. Visitor to have two trial ends per pair.
  20. If the Jack is accounted Dead 2 points shall be awarded to the opposition for that end.
  21. All of the League matches are to be fulfilled and will take preference over cup matches.

DEFAULTS BY CLUBS

  1. If a club cannot field a full team they shall be allowed to play the players in attendance but will lose any games not played by maximum score 40-0.
  2. Clubs with less than 12 registered players per team who cannot field a full team may postpone the match at no less than 24 hours notice and rearrange the date as per the postponed rule.
  3. Teams playing ineligible players in any match will have five points deducted from their total league points.
    1. The result of any match involving ineligible players will stand with the exception of where an ineligible pairing has won, and then the following change to the score sheet will be made.
    2. The score and point of the ineligible pairing will be exchanged with that of their opponents. This will then stand as the new match result
  4. Postponed Match or Game.
    In the event of a Team being unable to fulfil a fixture, due to removal of their playing facilities a minimum of 24 hours notice must be given to the opposing club.
  5. Postponed or Adjourned matches fixing a Re-arranged Date.
    Any postponed or adorned games must be reported to the Match Secretary Immediately by the home team
    ALL MATCHES THAT ARE CANCELLED OR ADJOURNED MUST BE PLAYED WITHIN 28 DAYS OF THE ORIGINAL DATE

    IF A VENUE IS NOT AVAILABLE WITHIN THE 28 DAYS THE LEAGUE WILL PROVIDE A VENUE.

    Any other exceptional circumstances for a match not taking place as scheduled will be referred to the sub-committee.
  6. Any club in dispute with another club shall within 7 days of the dispute arising notify in writing to the ASSOCIATION SECRETARY and the club concerned, its wish that the dispute be referred to the Sub-Committee. The club making the request must give an outline of the dispute.
  7. Any player wishing to make a protest on any matter must do so via their club.

PLAYERS RULES

  1. No player will be allowed to play more than twice against the same club. A club with two teams in one Division shall be classed as two clubs.
  2. Once a player delivers a bowl they must continue to bowl all their other bowls with the same hand during a match. Failure to comply will account all such bowls dead.
  3. A bowler must declare to the opposing Skip or Referee that he intends to bowl a Skittle.
  4. No player is allowed to play in more than one league match on the same night.
  5. Playing out of turn -
    When a player has played out of turn, the opposing Skip shall have the right to stop the bowl, and it shall be played in its proper turn, but in the event of the bowl so played having moved or displaced the jack or a bowl the opposing Skip shall have the option of allowing the end to remain as it is after the bowl so played has come to rest or of having the end played again anew in the same direction.
  6. Playing the wrong Bowl -
    A bowl played by mistake shall be replaced after it has come to rest by the players own bowl.
  7. Changing Bowls -
    A player shall not be allowed to change his bowls during the course of a game unless they are objected to as provided in the Equipment Section of the rules or when a bowl has been so damaged in the course of play as to render the bowl or bowls unfit for play.
  8. Leaving the Rink Mat -
    If during the course of a Team game, a player has to leave the Rink Mat owing to illness or any other valid reason, his place will be filled by a substitute, if in the opinion of both Skips such substitution is necessary. No player shall be allowed to delay the play by leaving the team or side, unless with the consent of his opponent, and then only for a period not exceeding 10 minutes. Contravention of this law shall entitle the opponent or opposing side to claim the Game or Match.
  9. Objects on the Rink Mat -
    Under no circumstances shall any extraneous object to assist a player be placed on the Rink Mat or on the fender, or on the jack or on a bowl or otherwise.
  10. Movement after delivery of bowl -
    No player may pass the nearest dead line nor leave the rink mat and follow their bowls up the side. Any player who infringes this rule must be warned and on the second offence their bowl shall be stopped and removed from the rink mat. If the bowl cannot be stopped and it disturbs the head the opposing skip shall have the options of:-
    1. Restoring the head as near as possible to it's original position.
    2. Leaving the head as it remains.
    3. Playing the end again in the same direction.

ASSOCIATION COMPETITIONS

DRESS CODE

A Dress Code Will Apply For the Cup or Merits Finals.
NO JEANS OR TRACKSUIT TROUSERS ARE TO BE WORN

LEAGUE KNOCK-OUT COMPETITIONS

All merits and cup competitions will be an open draw made by at least two of the League Officials, one of which must be the Association Secretary. These competitions will be:-

Entry to any of these competitions is on the basis that the club’s playing facilities are made available for any round of the competition

Any club falling to allow the use of their facilities after their entry will be referred to the sub-committee for their ruling or any penalty to be imposed.

All entry fees to be decided at the A.G.M.

(Rules are as for league matches with the following exceptions)

LEAGUE CUP

  1. At the first meeting after the A.G.M. the committee will decide which divisions of the league will play for the Senior and Junior cups in that season.
  2. All matches shall be played on neutral mats.
  3. Matches shall be played in pairs; overall aggregate score decides the winners.
  4. If a draw results then the last pair shall play an extra end.
  5. No player may play in more than one of his club's teams.
  6. Once it becomes impossible to win or draw match play shall end regardless of how many ends are left to be completed

Cup Handicapping

Senior CupJunior Cup
Division 1 ScratchDivision 4 Scratch
Division 2 off 10Division 5 off 10
Division 3 off 15Division 6 off 15

DOUBLES AND SINGLES COMPETITIONS

  1. All matches to be played on neutral mats.
  2. Singles to be played with 4 woods per player.
  3. Pairs to be played with 2 woods per player.
  4. Starting time and Scratch out 7.30 p.m...
  5. Two practice ends allowed, two woods only.
  6. If a draw results after the required number of ends have been bowled, one extra end to be bowled.
  7. In the case of extra ends being required the players shall toss with the winner deciding who plays first or direction to play.
  8. Once it becomes impossible to win or draw match play shall end regardless of hoe many ends are left to be completed
  9. Entrants in the Pair Merits must be registered with the same club.

BASIC MATCH RULES AND REGULATIONS

EQUIPMENT

  1. THE RINK MAT
    1. Description - the surface of the Rink Mat will consist of one piece top & underlay combined or green baize with an underlay. The maximum length shall be forty-five feet and minimum forty feet including ditches and the maximum width shall be six feet two inches and the minimum width shall be five feet ten inches. The floor surface shall be level with the minimum fall across the mat as possible with no obstructions within at least four inches on ether side down the length of the mat and where possible a space of at least two inches behind the fender.
    2. Markings - Rink mat lines shall be marked with half inch wide white adhesive tape.
    3. Ditch and Dead Lines - Lines representing the ditch shall be marked across each end of the Rink Mat one foot from the fender and similar transverse lines shall be marked nine feet from each Ditch Line to represent the Dead Lines.
    4. Jack Line - The Jack Line shall be three feet long and in the centre of the rink, with one end three feet from the Ditch Line and the other end three feet from the Dead Line.
    5. Delivery Line - Delivery Lines shall be four feet six inches long starting at right angles from the Ditch Line and the distance on each side from the centre line of the Rink mat shall be thirteen inches.
  2. DELIVERY MAT
    The Delivery mat must be twenty-four inches long by fourteen inches wide.
  3. THE DITCH
    The width of the ditch shall be twelve inches. It shall be enclosed at the back and both sides with a wooden fender not more than three inches high which must be coloured white.
  4. THE BLOCK
    The overall dimensions of the Block shall be THREE INCHES SQUARE AND FIFTEEN INCHES LONG. It shall be placed across the centre of the Rink Mast equidistant from each end.
  5. THE BOWLS
    Bowls shall be made of wood, rubber or composition and shall bear an individual and distinguishing mark. The bowls will be stamped with their size and will be within the rage 00 to 7 and also carry the tester stamp or they may be stamped as being 3 bias Bowls made of Lignum Vitae shall not exceed 16.5 inches in circumference, nor 3.5 lbs in weight. It is the player's responsibility to ensure that legal bowls are being used before the start of play.
  6. THE JACK
    Only Jacks provided by the league shall be used for all league matches and cup competitions. It is the responsibility of both captains or merit entrants to ensure that legal jacks are being used before the start of play. They will remain the property of the association and must be returned to the Association when a club ceases to be a member of the association.
  7. FOOTWEAR
    Bowling shoes or any smooth heel-less footwear must be worn while playing on the Ring Mat and these must be other than the ones worn whilst travelling to the venue.

CONDITIONS OF THE GAME

  1. GENERAL FORUM AND DURATION
    A game of bowls shall be played on one rink mat. It shall consist of a specified number of Ten Ends.
  2. PLAY ARRANGEMENTS
    A Single Game shall be played on one rink as:-
    1. A Single handed game by two contending players, each playing four bowls alternately.
    2. A Pairs game, players on the mat will be allowed to exchange positions at any time during the game.
    3. A Fours Game, each player playing two bowls singly and in turn.
    4. A team game shall be played by two contending sides, each composed of an equal number of players.
  3. AWARDS
    Prizes may be in kind or cash at the discretion of the organising body.
  4. STARTING THE GAME
    1. Trial ends: - The playing of trial ends shall be at the discretion of the organising committees, Only visitors to have two trial ends.
    2. Tossing for opening play: - In all games the winner of the toss decides who shall play first. In the event of a tied end (no score) or a dead end, the first to play at the preceding completed end shall again play first. In all ends subsequent to the first the winner of the proceeding scoring end shall play first. In the event of a tied game, one extra end shall be played in all competitions.
    3. Placing the delivery mat:- At the beginning of an End the player to play first shall place the Delivery Mat on the Centre Line of the Rink Mat with the Shorter side to contact with the inside of the finder. After play has commenced in any end, the Delivery Mat shall not be moved from its position unless this is done accidentally, when it must be replaced in its proper position.
  5. STANCE ON THE DELIVERY MAT
    A player shall take his stance on the Delivery Mat and at the moment of delivering his Bowl SHALL HAVE ONE FOOT REMAINING ENTIRELY WITHIN THE CONFINES OF THE DELIVERY MAT. The foot may be either in contact with, or over the Delivery Mat and the other foot inside the delivery lines. Failure to do this constitutes Foot Faulting. Once a player has played his bowl, he must not walk up the mat.
  6. FOOT FAULTING
    Should a player Foot Fault, the Skips in charge of the game shall cause the bowl to be stopped and removed clear of the mat.
  7. PLACING THE JACK
    The side in possession of the Jack shall have the choice of length and shall have the Jack placed anywhere along the Jack Line.

MOVEMENT OF BOWLS

  1. LIVE BOWL
    1. A bowl which in its original course comes to rest within the live area.
    2. A bowl which on its original course breaks the Ditch Line, but does not interfere with any Toucher or Jack in the Ditch or touch the Fender, but comes to rest in the live Area
  2. TOUCHERS
    A bowl which in its original course on the Rink Mat, touches the Jack, either directly or by deflection off another bowl or bowls, even though such bowl settles in the ditch and shall be called a Toucher, Jack and Touchers inside fenders to count.
  3. MARKING A TOUCHER
    A Toucher will be clearly marked with a chalk mark by a member of the side before the delivery of the succeeding bowl. If a bowl is not so marked before the succeeding bowl comes to rest, it ceases to be a Toucher. Toucher marks should be removed before the bowl is played. If the action of marking a Toucher could cause it to fall, by agreement between the skips it can be nominated a Toucher and so marked at the earliest opportunity.
  4. ACTION OF TOUCHERS
    Touchers may act on the Jack or on Touchers in the ditch, should a non-Toucher disturb the Jack or a Toucher in the ditch these must be restored to their original position by the Skips.
  5. TOUCHERS REBOUNDING
    Touchers rebounding from the fenders or from the Jack or Touchers in the ditch onto the Rink Mat shall remain in play where they rest.
  6. DEAD BOWLS
    A bowl is accounted Dead and out of play and must be removed from the Rink Mat if:-
    1. It being a non-Toucher finishes in the ditch touches or rebounds from the fender, strikes the Jack or Touchers in the ditch
    2. It does not travel beyond the Dead area.
    3. It strikes the Block
    4. It goes completely off the side of the Rink Mat, either by being bowled off or being struck off by another bowl. This applies to Touchers and non-Touchers.
  7. BOWL DISPLACEMENT
    1. A bowl or bowls displaced by a dead bowl rebounding from the Fender or disturbed by a bowl which strikes the Block shall be restored as near as possible to its original position by the Skip of the opposing side, and the End completed.
    2. Displacement by a participating player. If the bowl, while in motion or at rest on the Rink Mat or if a Toucher in the ditch, be interfered with or displaced by one of the players the opposing Skip shall have the option of:-
      1. Restoring the bowl as near as possible to its original position: or
      2. Letting it remain where it rests: or
      3. Declaring the bowl dead: or
      4. Playing the end again in the same direction.
    3. Displacement by a non-player. If the bowl, while in motion or at rest on the Rink Mat or if a Toucher in the ditch be interfered with or displaced by an individual not playing in the side, or by a bowl from another Rink Mat or by any object, the two Skips shall come to an agreement regarding its position. Should the two Skips fail to agree, the end shall be played again from the same direction.
    4. Displacement inadvertently produced. If a bowl be moved at the time of it being marked or measured it shall be restored to its original position by the Skips in charge.
  8. LINE DECISIONS

    DEAD LINE
    A bowl or Jack will be accounted dead if, when it comes to rest any part of either intersects the Dead Line.

    DITCH LINE
    1. A bowl shall be accounted dead if, when it comes to rest, any part of it intersects any part of the Ditch Line unless it is a Toucher.
    2. The jack shall be accounted dead in the Ditch if it crosses the Ditch Line but if any portion of it is within the live area it shall be considered in play. Similar conditions shall apply to Touchers in all cases this shall be ascertained by league Approved Equipment.
    3. A bowl or jack shall be considered in play if any portion of either protrudes over the side boundary of the live area.
  9. FENDER DISPLACEMENT
    Should the Fender be displaced it must be replaced before the next bowl is played and any bowls or jack

MOVEMENT OF THE JACK

  1. A LIVE JACK IN THE DITCH
    Should the Jack be driven into the Ditch within the limits of the fender, it shall be accounted live and shall not be moved except by another Toucher.
  2. JACK ACCOUNTED DEAD
    Should a jack be driven by a bowl in play beyond the boundary of the Rink Mat, i.e. over the fender or over the side boundary or should it rebound over the dead line it should be accounted dead.
  3. A DAMAGED JACK
    In the event of a Jack being damaged another Jack shall be substituted, if available, and the end shall be played again in the same direction. If one is not available, the remainder of the match to be re-arranged.
  4. A REBOUNDING JACK
    Should a jack be driven against the fender and rebound on the Rink Mat, or should it rebound from a Toucher in the ditch on to the Rink Mat it shall be played to in the same manner as if it had never left the Rink Mat.
  5. JACK DISPLACED BY A PLAYER
    Should a jack be diverted from its course whilst in motion on the Rink Mat or displaced while at rest on the Rink Mat, THE OPPOSING SKIP shall-
    1. Have the jack restored to its original position or
    2. Allow it to remain where it rest, and either play the end to a finish, or
    3. Play the end anew in the same direction.
  6. JACK DISPLACED BY A NON-PLAYER
    Should the jack, while in motion or at rest on the Rink Mat, be displaced by another bowl from another Rink Mat, or by any object or by any individual not a member of the side, the two Skips shall decide as to the original position and if they are unable to agree, the end shall be played anew in the same direction.
  7. JACK DISPLACED BY A NON-TOUCHER
    1. If a Jack is displaced by a non-Toucher rebounding from the fender, or by a bowl that strikes the Block it shall be restored to its original position.
    2. Should a Jack, however, after being played into the ditch, be displaced by a non-Toucher it shall be restored to its original position by the Skips.

GENERAL CONDITIONS OF PLAY

  1. FOURS PLAY
    1. Designation of players -
      A four shall consist of players named respectively Lead, Second, Third and Skip according to the order in which they play, each playing two bowls.
    2. Order of play - the Leads plays their bowls alternately and so on, each pair of players in succession to the end. No-one shall play until his opponents bowls shall be at rest. The order of play shall not be changed after the first end has been played UNDER PENALTY OF DISQUALIFICATION, such penalty involving the forfeiture of the match or game to the opposing side.
  2. POSSESSION OF THE RINK MAT
    Possession of the Rink Mat shall belong to the side whose bowl is being played, the players in possession of the Rink Mat for the time being will not be interfered with, annoyed or have their attention distracted in any way by their opponents. As soon as any bowl has come to rest, possession of the Rink Mat shall be transferred to the other side, time being allowed for the marking of the Toucher.
  3. POSITION OF PLAYERS
    Players not in the act of playing or controlling play shall stand behind the jack and away from Head or behind the Rink Mat.
  4. PLAYERS AND THEIR DUTIES
    1. The Skip shall have sole charge and his instructions shall be obeyed by his players. With the opposing Skip he shall decide all disputed points and when both agree their decision shall be final. If both Skips cannot agree, the point in dispute shall be referred to and considered by the umpire whose decision shall be final.
    2. The Third player may have delegated to him the duty of measuring by his Skip.
    3. All players concerned in the game are allowed to discuss the game with the skip, but only the Skip and No.3 are allowed on the Mat.
  5. RESULT OF END
    1. The Shot.
      A shot or shots shall be adjudged by the bowl or bowls nearer the jack than any bowl or bowls played by the opposing player(s). Neither Jack nor bowls shall be removed until each Skip has agreed as to the number of shots, except in circumstances where a bowl has to be removed to allow measuring of another bowl.
    2. Measuring Conditions to be observed.
      No measuring shall be allowed until the end is completed. All measurements shall be made to the nearest point of each object. If a bowl requiring to be measured is resting on another bowl which prevents its measurement, the best available means shall be taken to secure it in its position, whereupon the other bowl shall be removed. The same course shall be followed where more than two bowls are involved, or where, in the course of measuring, a single bowl is in danger of falling or of otherwise changing its position, the measurement shall be made with approved equipment.
    3. Tie - No shot. When at the conclusion of play in any end the nearest bowl of each team is touching the jack, or is deemed to be equidistant from the jack, there shall be no score recorded. The end shall declared drawn and shall be counted as a played end.
  6. GAME DECISIONS
    1. Games are played on one occasion.
      In the case of a single game or a team game played on one occasion, or at any stage of an eliminating competition, the victory decision shall be awarded to the player, side or team of players producing at the end of the game the highest total score of shots.
    2. Tournament Games and Games in Series.
      In the case of these games the victory decision shall be awarded to the player, side or team producing at the end of the tournament or series either the largest number of winning games or the largest net score of shots in accordance with the regulations governing the tournament or series. (Points may be used to indicate Games Successes). Where points are equal, the highest average score shall decide.
    3. Playing to a Finish and possible drawn games.
      If, in an eliminating competition consisting of an agreed or stated number of ends, it be found, when all ends have been played, that the scores are equal, an extra end shall be played until a decision is reached. The Captains in a match or leads in other games shall toss and the winner shall have the right to decide who shall play first.
  7. SPECTATORS
    Spectators, and players not engaged in the game shall be situated clear of and beyond the limits of the Rink Mat. They shall preserve an attitude of strict neutrality, and neither by word or act disturb or distract the players.
  8. DUTIES OF REFEREE
    1. The Referee shall control the Game in accordance with the S.S.M.B.A. Laws.
    2. He shall place the jack to the required length in Single Ties only. In pairs or fours this is the duty of the Skips.
    3. In Singles Games he shall answer affirmatively or negatively to a Players enquiry as to whether a bowl is Jack High. He may indicate the distance of any other bowl, and shall, if requested indicate which bowl he thinks is shot and/or the relative position of any other bowl. (NOTE: In pairs or fours this is left to the Skips).
    4. The Referee shall declare the number of shots at each head in a Singles Tie, and shall measure carefully all doubtful shots when requested by either player in singles or by the Skip in pairs or fours games. He must not move either jack or bowls until each side has agreed on the number of shots. In the event of disputes the Referees decision is final.
    5. The Marker in all ties shall enter the score at each end on a Score Board, and on the Official Score-board, and shall intimate to the players, when requested by them, the state of the game. He shall also notify the players the score before they play the last end. The score Sheet hall be Sent to the League Secretary.
  9. DUTIES OF AN UMPIRE
    An Umpire shall be appointed by the Secretary of the Association, Match Secretary, or by the Club Tournament Committee. His duties shall be as follows:-
    1. He shall measure any shot or shots in dispute, His decision shall be final.
    2. He shall decide whether or not a jack and or bowls are in play.
    3. He shall enforce the Laws of the Game.